Weather Sync
One time and weather for every player, with sky shows, hurricanes and earthquakes.
Weather Sync gives every player on your server the same time and the same weather, and lets you freeze either one. Admins run it from one panel, /weather, and everything you tune is in Script Studio. It is free.
On top of GTA's weathers it adds sky looks that colour the whole sky and city, four events of its own (Starfall, Aurora, Meteors and a Hurricane), and earthquakes that shake the ground, the cars and the people round each player.
It runs on gg_lib, and scripts written for qb-weathersync, qbx_weathersync, cd_easytime or Renewed-Weathersync keep working with no changes.
What you need
| Requirement | Details |
|---|---|
| Framework | Any framework gg_lib supports. See the list. |
| Database | oxmysql |
| gg_lib | 1.0.20 or newer |
| Other resources | ox_lib |
Features
- One clock and one weather for everyone, synced through state bags, with nothing sent on a timer.
- Freeze the time, the weather or both. A running weather moves on by itself every 30 minutes.
- Real Time: the clock can follow the real time in your server's time zone.
- Ten sky looks, from Miami pinks to Blood Moon, on top of any weather.
- Starfall, Aurora and Meteors light up the night sky, and every player sees the same shooting stars at the same moment.
- A Hurricane that passes over the city in 16 minutes: the eyewall, the calm eye, then the back of the storm.
- Earthquakes that travel out from where they strike, rock parked cars and knock over street furniture.
- Blackout, a forecast for players, and
/quakeshakeso each player can turn the camera shake down. - Drop-in for qb-weathersync, qbx_weathersync and cd_easytime, and Renewed-Weathersync's state keys.
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