A full racing world for your city: street races on tracks your racers build, contracts across the map, fifteen arena circuits with loops and boost pads, a racing garage, crews and City Events, all on one tablet.
Racers line up in the stadium under the big screens, launch on the lights and fight for the podium, while everyone off the grid watches and bets on who takes it.
Arena racesLights out, full grid
Fifteen themesSnow, beach, loops, all in one stadium
The way inStraight out of the arena door
Stacked decksTwo corkscrews, five and a half kilometres
The Racing System gives your city a racing scene of its own. Racers build tracks anywhere in the city from the Racing Garage, test them and publish them to their city, then post the best ones to Global, where every Racing System server can race them. Five kinds of contract send drivers across the map against the clock and the police. And fifteen arena circuits sit inside one stadium: a hot orange loop-the-loop, a living room built for toy cars, a neon night circuit, a snowfield, a mud pit and more, each with its own grid, lighting and boost pads. Cars live in a racing garage with parts, tuning and cases, and crews, seasons and City Events on the hour keep everyone coming back. One tablet runs it all, set up in game, in nine languages.
Fifteen Arena Circuits
Every course is built for the arena stadium with its own theme, grid, lighting and radar map: Orange Rush, Living Room Rush, Afterglow, Nitro Circuit, Frostbite, Mudslinger, North Pole, Terminal 9 and more. Track packs add new ones later.
Track Builder
Place checkpoints, set the starting grid and prop the route, then run a test lap the server watches before the track can be published. Racers keep making copies and better versions.
Global Tracks
Publish a track to your city's Community tracks, then post it to Global. Every server running the Racing System can find it, race it and rate it, and every Global track shows on ggstudio.store/tracks.
Racing Garage
Buy cars from the dealer, fit performance parts, save tuning setups and deliver a car to the arena when it's time to race. Race cars never leave for the open world.
Cases and Crates
Race finishes, level-ups, contract medals and crew events drop cases with cars, parts and unlocks. The odds are shown, and duplicates scrap for Credits.
Contracts
Cannonball, Checkpoint Rush, Speed Traps, the Black Market Run and the Handoff, each with its own HUD, medals and pay. Class C to X brings faster cars, tighter clocks and bigger pay, and from class B the police come after you.
Crews and Seasons
Start a crew with a name, tag and colour, take officers and members, and climb the season leaderboards. Daily challenges keep solo racers busy.
City Events
City Events open on the server clock with a prize pool and a case for every finisher. Pick how often they run, from every 30 minutes to once a day.
Pink Slips and Wagers
Turn on signed pink slips and side wagers, and the winner drives home in the loser's ride. Every payout is shown before the start.
Arena Show
Cars drive out of the arena door onto the grid, the jumbotron shows the countdown, the leader and the clock, and name tags follow racers round the track.
Racing Tablet
Find races, invite racers from your crew or anyone online, build tracks and follow the leaderboards. It is an item, so it goes everywhere you do.
In-Game Settings
Tracks, classes, rewards, events and limits, all in Script Studio, in nine languages on QBCore, QBOX and ESX.