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Racing System

A full racing world for your city: street races on tracks your racers build, contracts across the map, fifteen arena circuits with loops and boost pads, a racing garage, crews and City Events, all on one tablet.

15% off

Runs onFiveMQBCoreQboxESX

New release

Up close

Street races, contracts and City Events across the map, a track builder every server shares, and a garage to come back to.

Race day

Full grid,
full stadium

Racers line up in the stadium under the big screens, launch on the lights and fight for the podium, while everyone off the grid watches and bets on who takes it.

  • Arena racesLights out, full grid
  • Fifteen themesSnow, beach, loops, all in one stadium
  • The way inStraight out of the arena door
  • Stacked decksTwo corkscrews, five and a half kilometres
  • Big screensThe leader, lap by lap
  • SpectateWatch any racer, back one with a bet
  • Time trialsChase your own ghost
  • Orange RushA hot orange loop-the-loop

Overview

The Racing System gives your city a racing scene of its own. Racers build tracks anywhere in the city from the Racing Garage, test them and publish them to their city, then post the best ones to Global, where every Racing System server can race them. Five kinds of contract send drivers across the map against the clock and the police. And fifteen arena circuits sit inside one stadium: a hot orange loop-the-loop, a living room built for toy cars, a neon night circuit, a snowfield, a mud pit and more, each with its own grid, lighting and boost pads. Cars live in a racing garage with parts, tuning and cases, and crews, seasons and City Events on the hour keep everyone coming back. One tablet runs it all, set up in game, in nine languages.

Fifteen Arena Circuits

Every course is built for the arena stadium with its own theme, grid, lighting and radar map: Orange Rush, Living Room Rush, Afterglow, Nitro Circuit, Frostbite, Mudslinger, North Pole, Terminal 9 and more. Track packs add new ones later.

Track Builder

Place checkpoints, set the starting grid and prop the route, then run a test lap the server watches before the track can be published. Racers keep making copies and better versions.

Global Tracks

Publish a track to your city's Community tracks, then post it to Global. Every server running the Racing System can find it, race it and rate it, and every Global track shows on ggstudio.store/tracks.

Racing Garage

Buy cars from the dealer, fit performance parts, save tuning setups and deliver a car to the arena when it's time to race. Race cars never leave for the open world.

Cases and Crates

Race finishes, level-ups, contract medals and crew events drop cases with cars, parts and unlocks. The odds are shown, and duplicates scrap for Credits.

Contracts

Cannonball, Checkpoint Rush, Speed Traps, the Black Market Run and the Handoff, each with its own HUD, medals and pay. Class C to X brings faster cars, tighter clocks and bigger pay, and from class B the police come after you.

Crews and Seasons

Start a crew with a name, tag and colour, take officers and members, and climb the season leaderboards. Daily challenges keep solo racers busy.

City Events

City Events open on the server clock with a prize pool and a case for every finisher. Pick how often they run, from every 30 minutes to once a day.

Pink Slips and Wagers

Turn on signed pink slips and side wagers, and the winner drives home in the loser's ride. Every payout is shown before the start.

Arena Show

Cars drive out of the arena door onto the grid, the jumbotron shows the countdown, the leader and the clock, and name tags follow racers round the track.

Racing Tablet

Find races, invite racers from your crew or anyone online, build tracks and follow the leaderboards. It is an item, so it goes everywhere you do.

In-Game Settings

Tracks, classes, rewards, events and limits, all in Script Studio, in nine languages on QBCore, QBOX and ESX.

Make your server the one they stay on.

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Support

Questions before you buy?

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