One sky for every player, and a show in it: Starfall, Aurora and Meteors light up the night, a Hurricane crosses the city and earthquakes shake the streets, with ten sky looks, a forecast that runs itself and drop-inβ¦
Runs on
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Spotlight
Look up
Five events of its own, synced so every player sees the same sky at the same moment.
A look colours the whole sky and city on top of whatever the weather is, by day and by night, and fades in for every player at once. Each sky event brings its own.
MiamiPink and peach by day, violet and hot pink at night.
Purple HazeA violet sky and violet air over the city.
Golden HourWarm evening light, all day long.
ArcticCold blue light and quiet colour.
Blood MoonA red horizon and a red night.
NoirThe whole city in black and white.
StarfallCosmicDeep violet nights under the galaxy.
AuroraPolar NightDark teal nights with a green glow.
HurricaneStormHeavy, green-grey hurricane light.
MeteorsEmberSmoky skies and a horizon like embers.
Automatic forecast
The sky runs itself
Every 20 to 40 minutes the weather blends slowly into the next along a believable path: clear skies cloud over, rain brings thunder, storms clear again. What comes next is rolled ahead, so players can check it with /weatherforecast and it comes exactly as told.
Coming up: Clouds in 18 min, Overcast in 51 min, Rain in 77 min.
Sky events roll in on their own
StarfallA clear evening, until dawn3 in 10
AuroraA clear or clearing evening, until dawn2 in 10
MeteorsA clear night with room for the whole storm6 in 100
HurricaneOut of an overcast or rainy sky, 16 minutes8 in 100
EarthquakeA real place on the map, magnitude 4.5 to 7Once a restart
The odds are per change of weather out of the right sky. One show a night, and everyone is told when one begins.
Told ahead/weatherforecast shows the next three weathers.
Freeze itHold the time, the weather or both. Frozen weather holds the quakes back too.
Turn it downRandom Sky Events and Announce Events switch off in /ggsettings.
Drop-in
Swap out your old weather script
Scripts written for these keep working with no changes, on QBCore, QBOX and ESX: Weather System answers under their names.
Weather System gives every player on your server the same clock and the same weather, then turns the sky into something worth looking up at. Starfall paints the galaxy across the night, Aurora hangs curtains of green light over the county, and Meteors burn in and hit the ground near players. A Hurricane passes over the city with its eyewall, calm eye and gusts that push cars about, and earthquakes travel out from where they strike, rocking cars, sending people running and putting the city's lights out. Ten sky looks colour the whole sky and city on top of any weather, and the forecast moves the weather on by itself, rolling a sky event onto a clear night now and then. Admins run it all from one panel, /weather, and every setting is in game.
Starfall
A Milky Way band rising from the horizon, drifting nebulae and shooting stars that land at the same moment for every player. It rolls in on a clear evening by itself and clears at dawn.
Aurora
Green curtains, thinning to violet at the top, rise and ripple across the sky until morning, seen from every part of the map.
Meteors
A steady stream of burning rocks with smoke trails, by day or night. Strikes land near players with a blast, a ground shake and a crater that burns for minutes, and the biggest one lands where most players are.
Hurricane
Outer bands, then the eyewall, the calm eye and the back of the storm, about sixteen minutes from start to finish. Gusts rock parked cars, push traffic off line and knock people off balance.
Earthquakes
Quakes strike a real place on the map and travel out from it. Cars rock with their hazards on, drivers stop or floor it, people stumble and run, the city's lights flicker and go out, and aftershocks follow. One comes by itself at most once a server restart, so it stays an event, and admins can start one any time.
Ten Sky Looks
Miami, Purple Haze, Golden Hour, Arctic, Blood Moon, Noir, Cosmic, Polar Night, Storm and Ember, on top of any weather, by day or night, faded in for every player at once.
Automatic Forecast
Every 20 to 40 minutes the weather blends slowly into the next along a believable path: clear skies cloud over, rain brings thunder, storms clear again. Sky events roll in on their own, and /weatherforecast shows players the next three weathers, exactly as they will come.
One Sky for Everyone
Synced through two state bags that change only when something does, so every player sees the same time and sky. Freeze the time, the weather or both, or turn on a blackout.
Real Time
Turn on Real Time and the game clock runs with the real time where your city is, a game minute for every real minute.
Drop-in Compatibility
Scripts written for qb-weathersync, qbx_weathersync and cd_easytime keep working with no changes, and Renewed-Weathersync's state keys are kept up to date.
Admin Panel
/weather opens the panel for admins: set the hour, the weather and the look, start an event or a quake, freeze anything, with shortcuts on the keyboard.
In-Game Settings
Start time and weather, events, quakes, the weather before a restart and who may open the panel, all in Script Studio, in nine languages on QBCore, QBOX and ESX.