Items
Every Hunting item and what it is for, with the setup page for your inventory.
Hunting uses 84 items: two weapons, two ammo types and 80 other items. Add all of them with these exact names, then copy the images. Your inventory's page has the code for every item and weapon: pick your inventory.
The images ship in gg_hunting/!SETUP/IMAGES, one PNG per item, named after the item.
Weapons and ammo
The weapons themselves are streamed by gg_hunting_props.
| Item | Label | What it is for | Where to get it |
|---|---|---|---|
weapon_huntingrifle | Hunting Rifle | The hunting rifle | Hunting Lodge |
weapon_crossbow | Hunting Crossbow | The crossbow | Hunting Lodge, level 3 |
gg_hunting_rifleammo | Hunting Rifle Ammo | Ammo for the rifle | Hunting Lodge |
gg_hunting_arrowammo | Arrow Ammo | Arrows for the crossbow | Hunting Lodge, level 3 |
Gear
| Item | Label | What it is for | Where to get it |
|---|---|---|---|
gg_hunting_map | Hunting Map | Use it to open the hunting map with the active zones | Hunting Lodge |
gg_hunting_animaltracker | Hunting Animal Tracker | Use it in a tracking area to have an animal marked for you | Illegal Hunter, level 12 |
gg_hunting_campfire | Hunting Campfire | Place it to cook raw meat. One per player. | Hunting Lodge, level 4 |
gg_hunting_animaltrap | Hunting Animal Trap | Place it to catch small animals. One per player. | Trapper, or Illegal Hunter at level 15 |
gg_hunting_trapsensor | Hunting Trap Sensor | Attach it to a trap to see on the hunting map when the trap has caught something | Trapper, after 100 trapped animals |
gg_hunting_kit_01 | Basic Butcher Kit | Butchers tier 1 animals. Kept after use. | Hunting Lodge |
gg_hunting_kit_02 | Advanced Butcher Kit | Butchers tier 1 and 2 animals | Hunting Lodge, level 5 |
gg_hunting_kit_03 | Expert Butcher Kit | Butchers every animal | Illegal Hunter, level 10 |
Meat
All three sell at the Hunting Lodge and the Illegal Hunter.
| Item | Label | What it is for |
|---|---|---|
gg_hunting_meat | Raw Animal Meat | From butchering. Cook it on a campfire or sell it. |
gg_hunting_cookedmeat | Cooked Animal Meat | Cooked on a campfire. Sells for about twice the raw price. |
gg_hunting_bones | Animal Bones | From butchering |
Baits
Use a bait inside an active hunting zone to draw animals to it. Higher tiers bring animals sooner and have a shorter cooldown.
| Items | Labels | Draws | Where to get it |
|---|---|---|---|
gg_salt_block_01, gg_salt_block_02, gg_salt_block_03 | Basic, Advanced, Expert Salt Block | Deer, boar, rabbit, cow and pig | Hunting Lodge (tiers 1 and 2), Illegal Hunter (tier 3) |
gg_meat_bucket_01, gg_meat_bucket_02, gg_meat_bucket_03 | Basic, Advanced, Expert Meat Bucket | Coyote and mountain lion, boar at tier 1, bear and wolf at tiers 2 and 3 | Hunting Lodge (tiers 1 and 2), Illegal Hunter (tier 3) |
gg_pug_bait_01, gg_pug_bait_02, gg_pug_bait_03 | Basic, Advanced, Expert Pug Bait | Bear, wolf, leopard and chimpanzee, horse and brown bear at tiers 2 and 3 | Illegal Hunter |
Trap baits
Put trap bait in a placed trap from the trap's menu. Higher tiers lure an animal sooner.
| Items | Labels | Lures | Where to get it |
|---|---|---|---|
gg_hunting_feedbait_01, gg_hunting_feedbait_02, gg_hunting_feedbait_03 | Basic, Advanced, Expert Feed Trap Bait | Rabbit, hen and cat | Trapper |
gg_hunting_meatbait_01, gg_hunting_meatbait_02, gg_hunting_meatbait_03 | Basic, Advanced, Expert Meat Trap Bait | Chicken hawk, cat and dog | Trapper (tiers 1 and 2), Illegal Hunter (tier 3) |
Trophies
Butchering can give a trophy. A heavier animal gives a better tier: Rough, Quality or Pristine.
| Items | Label | From | Sold at |
|---|---|---|---|
gg_deer_antler_01, gg_deer_antler_02, gg_deer_antler_03 | Deer Antler | Whitetail Deer | Hunting Lodge, Illegal Hunter |
gg_boar_tusk_01, gg_boar_tusk_02, gg_boar_tusk_03 | Boar Tusk | Wild Boar | Hunting Lodge, Illegal Hunter |
gg_rabbit_pelt_01, gg_rabbit_pelt_02, gg_rabbit_pelt_03 | Rabbit Pelt | Cottontail Rabbit | Hunting Lodge, Illegal Hunter |
gg_cow_horns_01, gg_cow_horns_02, gg_cow_horns_03 | Cow Horns | Wild Cow | Hunting Lodge, Illegal Hunter |
gg_pig_lard_01, gg_pig_lard_02, gg_pig_lard_03 | Pig Lard | Wild Pig | Hunting Lodge, Illegal Hunter |
gg_coyote_fangs_01, gg_coyote_fangs_02, gg_coyote_fangs_03 | Coyote Fangs | Prairie Coyote | Hunting Lodge, Illegal Hunter |
gg_cougar_claw_01, gg_cougar_claw_02, gg_cougar_claw_03 | Cougar Claws | Ravage Cougar | Hunting Lodge, Illegal Hunter |
gg_bear_claw_01, gg_bear_claw_02, gg_bear_claw_03 | Bear Claws | Young Bear | Hunting Lodge, Illegal Hunter |
gg_wolf_fangs_01, gg_wolf_fangs_02, gg_wolf_fangs_03 | Wolf Fangs | Grey Wolf | Illegal Hunter |
gg_hunting_leopardskin_01, gg_hunting_leopardskin_02, gg_hunting_leopardskin_03 | Leopard Skin | Spotted Leopard | Hunting Lodge, Illegal Hunter |
gg_primate_skull_01, gg_primate_skull_02, gg_primate_skull_03 | Primate Skull | Wild Chimpanzee | Illegal Hunter |
gg_horse_mane_01, gg_horse_mane_02, gg_horse_mane_03 | Horse Mane | Stray Horse | Illegal Hunter |
gg_bear_hide_01, gg_bear_hide_02, gg_bear_hide_03 | Bear Hide | Brown Bear | Illegal Hunter |
Trapped animals
A trap catches a Rough (60%), Quality (30%) or Pristine (10%) animal.
| Items | Label | Caught with | Sold at |
|---|---|---|---|
gg_trapped_rabbit_01, gg_trapped_rabbit_02, gg_trapped_rabbit_03 | Trapped Rabbit | Feed trap bait | Trapper |
gg_trapped_hen_01, gg_trapped_hen_02, gg_trapped_hen_03 | Trapped Hen | Feed trap bait | Trapper |
gg_trapped_chickenhawk_01, gg_trapped_chickenhawk_02, gg_trapped_chickenhawk_03 | Trapped Chickenhawk | Meat trap bait | Trapper |
gg_trapped_cat_01, gg_trapped_cat_02, gg_trapped_cat_03 | Trapped Cat | Feed or meat trap bait | Illegal Hunter |
gg_trapped_dog_01, gg_trapped_dog_02, gg_trapped_dog_03 | Trapped Dog | Meat trap bait | Illegal Hunter |
Pick your inventory
| Inventory | Setup page |
|---|---|
ox_inventory | ox_inventory |
qb-inventory, ps-inventory, lj-inventory | qb-inventory |
qs-inventory | qs-inventory |
tgiann-inventory | tgiann-inventory |
Other inventories
Hunting also works with the inventories below. Add the same items in the format your inventory reads, the QB format from the qb-inventory page or the ox format from the ox_inventory page, and set up the two weapons the way your inventory sets up any weapon. Then copy the images into its image folder.
| Inventory | Image folder |
|---|---|
codem-inventory | codem-inventory/html/itemimages |
origen_inventory | origen_inventory/html/images |
jpr-inventory | jpr-inventory/html/images |
core_inventory | core_inventory/html/img |
ak47_inventory | ak47_inventory/web/images |
one_inventory | one_inventory/web/images |
